![]() Keeping levels layouts pristine and accurate to the original allowed me to easily re-find secret side challenges and solve (or still have trouble with) puzzles two decades after I first beat them. Navigating the worlds and completing puzzles still works well on the whole, with Insomniac’s original intention maintained and only amplified by the new, easily readable look. Simple changes like movement and camera controls being mapped to the analog sticks make for such a better experience, though the purist in me occasionally felt it robbed jumps of their former difficulty. Thankfully, Toys for Bob has made sure the gameplay is up to snuff with what I see though my rose-tinted glasses, too. The only real hindrances cramping the trilogy’s style are the annoying load times in the first Spyro the Dragon and some slight screen tearing into the worlds of Spyro 2: Ripto’s Rage.īut, on the whole, the visual update has not only brought the trilogy up to speed with how my brain remembers them, it’s surpassed those colorful memories. Levels amongst the clouds have gorgeous horizons surrounding them, the sheen and cracks of ice in frozen tundras sparks, and characters, both friend and foe alike, feel like they’re plucked straight from a Saturday morning cartoon. Levels still play well thanks to Insomniac Games’ original design, but Toys for Bob gives modern depth and life to them. ![]() The developers haven’t tweaked what isn’t broken when it comes to the gameplay, though. Updated characters feel plucked straight from a Saturday morning cartoon.
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